How to Make a Retro Style 3D FPS in the Godot Game Engine
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Harry Potter

Harry Potter

Jun 21, 2023

How to Make a Retro Style 3D FPS in the Godot Game Engine

Learn how to create a retro-style, fast-paced 3D first-person shooter (FPS) using the Godot Game Engine. This course covers setting up the environment, implementing player movement, creating various weapons, including machine guns, shotguns, swords, and rocket launchers, implementing basic artificial intelligence and pathfinding, using particle effects, and designing a basic graphical user interface (GUI). Perfect for beginner game developers looking to dive into FPS game development with Godot.


What you'll learn

  • The most effective method to carry out a fast paced old school first person character controller in Godot
  • The most effective method to completely carry out a machine gun, shotgun, sword, and rocket launcher in Godot
  • The most effective method to carry out essential artificial intelligence in Godot
  • The most effective method to utilize pathfinding in Godot
  • The most effective method to execute essential GUI in Godot
  • Step by step instructions to utilize particle effects in Godot



Some knowledge of programming


In this course you'll learn how to make an old school fast paced 3D FPS in the Godot Game Engine.

I'll cover how to set up an environment and lighting, make player movement, make four guns: a blade, shotgun, machine gun, and rocket launcher, make two enemies, one melee and one range, with pathfinding and essential simulated intelligence, make particle effects for blasts and smoke trails, make animations for weapons, make ammo, health, and weapon pickups, and set up a fundamental hud for the player

Who this course is for:

Beginner Game Developers


Narayana Walters

Independent Game Developer

  • 4.3 Teacher Rating
  • 2,168 Reviews
  • 7,441 Students
  • 4 Courses

I have been making games as an independent game developer for very nearly seven years now. I've made 2d and 3d games, all things considered, from repulsiveness to perplex. I've likewise been drawing, painting, and 3d displaying for games for almost 8 years now. For as long as 18 months I have been a substance maker on Youtube, making learning materials for other game developers.


4.3 course rating 774 reviews


Rating: 5.0 out of 5 fourteen days prior




Darcy L.

Rating: 5.0 out of 5 fourteen days prior


Clears up how for code well indeed. Works really hard making sense of how the code functions. While I'm tracking, I really do feel like I am as yet learning about GDScript!


Francis M.

Rating: 5.0 out of 5 2 months prior


much appreciated such a lot of man. important guidance


Mayank D.

Rating: 4.5 out of 5 4 months prior


The course is fresh, smaller and on direct. Doesn't burns through any time. It's an extraordinary course to get an outline on fostering a FPS in Godot and Gamedev overall. Hanging tight for a section 2 of the FPS course.

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Harry Potter

Harry Potter

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