Harry Potter
Learn how to create a retro-style, fast-paced 3D first-person shooter (FPS) using the Godot Game Engine. This course covers setting up the environment, implementing player movement, creating various weapons, including machine guns, shotguns, swords, and rocket launchers, implementing basic artificial intelligence and pathfinding, using particle effects, and designing a basic graphical user interface (GUI). Perfect for beginner game developers looking to dive into FPS game development with Godot.
Some knowledge of programming
In this course you'll learn how to make an old school fast paced 3D FPS in the Godot Game Engine.
I'll cover how to set up an environment and lighting, make player movement, make four guns: a blade, shotgun, machine gun, and rocket launcher, make two enemies, one melee and one range, with pathfinding and essential simulated intelligence, make particle effects for blasts and smoke trails, make animations for weapons, make ammo, health, and weapon pickups, and set up a fundamental hud for the player
Beginner Game Developers
Narayana Walters
Independent Game Developer
I have been making games as an independent game developer for very nearly seven years now. I've made 2d and 3d games, all things considered, from repulsiveness to perplex. I've likewise been drawing, painting, and 3d displaying for games for almost 8 years now. For as long as 18 months I have been a substance maker on Youtube, making learning materials for other game developers.
福田必勝
Rating: 5.0 out of 5 fourteen days prior
Godotのエンジンがレクチャーされていたので講義に参加さてもらってます。本当に素晴らしい先生です、ネット検索だとこういった情報は手に入らないのですごく助かりました。先生のレクチャーのおかげで少し勉強の意欲が出てきました。本当にありがとうございました。
Darcy L.
Rating: 5.0 out of 5 fourteen days prior
Clears up how for code well indeed. Works really hard making sense of how the code functions. While I'm tracking, I really do feel like I am as yet learning about GDScript!
Francis M.
Rating: 5.0 out of 5 2 months prior
much appreciated such a lot of man. important guidance
Mayank D.
Rating: 4.5 out of 5 4 months prior
The course is fresh, smaller and on direct. Doesn't burns through any time. It's an extraordinary course to get an outline on fostering a FPS in Godot and Gamedev overall. Hanging tight for a section 2 of the FPS course.
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