Three.js Journey — Learn WebGL with Three.js
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Jack Sparrow

Jack Sparrow

Sep 07, 2023

Three.js Journey — Learn WebGL with Three.js

The ultimate Three.js course, name of a training course, build a website 3-dimensional industry. No matter that you have a beginner’s luck or a developer more professional, this course is the only course that you need WebGL with Three.js learn. Though the full course is, but quite for the Beginner, the accessible industry. In this course, by exploring whether WebGL is and why necessarily have to be from the library Three.js used start. Then the components of multiple this library is discovered, and as soon as work arrangements, and they were, to more advanced techniques for the display of millions of particle, add physics, interaction, etc., build a galaxy, animation, and other items described.

At the end of this course you will have a deep understanding of the library Three.js you have to start the project yourself’ll be ready. As a bonus, in this course you how to work with the software Blender to build the models yourself, also learn.

Course features The ultimate Three.js course:

  • Familiarity with the groundwork and base work, like working with the camera, materials, etc. texture and …
  • Work with the techniques of classic, lighting environment, the construction environment and the construction of millions of particle
  • Advanced techniques include adding physics, etc. import the model by blender and trying to True them
  • Learn the language of Shaders for the use of the limit, the final WebGL
  • Investigation and optimization work to achieve the best frame rate

Profile courses :

Publisher: Three.js Journey
Instructor: Bruno Simon
Language: English
Training level: introductory to advanced
Number of lessons: 54
Duration Time: 70h 19m

The headlines course:

01 – Basics

02 – Classic techniques

03 – Advanced techniques

04 – Shaders

05 – Extra

06 – Portal Scene

07 – React Three Fiber

Prerequisite courses:

Even if the course is beginner friendly, you need to know JavaScript basics like variables, objects, arrays, loops, functions and events.

The code editor used in the lessons is Visual Studio Code, but you can use any editor you like.

The browser used in the lessons is Chrome, but you can use any browser you like. However, it is recommended to use one with a good developer tools panel, like Chrome or Firefox.

At a point, you will have to install Blender, but the software is free and works on all major OS.

Installation guide

After Extract, watch it with Player you like.

Subtitles: None

Quality: 1080p

Changes:

Version 2021/5 has increased the number of lessons and the approximate time of 7 hours compared to 2021/1.

Version 2021/12 compared to 2021/5, the number of lessons and time of 5 hours and 7 minutes has increased.

Version 2022/10 compared to 2021/12, the number of 13 lessons and time of 25 hours has increased.

Version 2023/4 compared to 2022/10 has increased the number of 1 lesson and the duration of 19 minutes.

What will you learn?

The course is complete, yet accessible for beginners. We will start by discovering what WebGL is and why using the Three.js library is a must. We will then discover the various components of Three.js and once the basics are acquired, we will move on to more advanced techniques to display millions of particles, add physics, add interactions, create a galaxy, animate a raging sea, etc.

At the end of the course, you will have a deep understanding of Three.js and enough experience to start your own projects.

As a bonus, we will also learn how to use the 3D software Blender to be able to create our own models.

Meet  Bruno Simon

Bruno Simon is a French creative developer specialized in WebGL. He has worked on many projects for renowned clients to create interactive 3D experiences accessible to everyone from their browser.

Bruno has been teaching web development and WebGL in various schools for more than 7 years, making him a pedagogical trainer, alternating theory and practice.

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Jack Sparrow

Jack Sparrow

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